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Riichi Mahjong Glossary

The Japanese words you'll hear at a riichi table, from agari to yakuman, explained in plain English with tiles where they help.

Agari和了

A win, by tsumo or ron.

Aka dora赤ドラ

The red fives. Each one in a winning hand adds 1 han. See aka dora.

Ankan暗槓

A closed kan: four of a kind made entirely from your own hand. It keeps your hand closed.

Ankou暗刻

A concealed triplet, drawn yourself. Worth more fu than an open one and the basis of sanankou and suuankou.

Atozuke後付け

Calling tiles before you have a yaku, hoping to pick one up later (usually a value tile you haven't paired yet). Allowed in Mahjong Soul rules, but risky: if the yaku never comes, the hand can't win.

Betaoriベタオリ

Full defense: giving up on your hand and discarding only the safest tiles. See the defense guide.

Chankan搶槓

Robbing a kan: winning on the tile another player adds to their pon. 1 han.

Chi吃

Calling the discard of the player on your left to complete a sequence. Opens your hand.

Chiitoitsu七対子

Seven pairs: one of the two hand shapes that break the four-sets-and-a-pair rule. 2 han, always 25 fu.

Daiminkan大明槓

An open kan, called from a discard when you already hold three of the tile.

Dama黙聴

Staying silent: being tenpai without declaring riichi, so your waits stay hidden and you can still change your hand.

Dealer親 oya

The East seat. The dealer wins 1.5× points, pays double on others' tsumo, and keeps the seat after a win or a tenpai draw.

Doraドラ

Bonus tiles. The tile after the dora indicator is dora; each one in a winning hand adds 1 han. Not a yaku. See dora.

Dora indicatorドラ表示牌

The face-up tile on the dead wall. The dora is the next tile in order: 4 of Characters makes 5 of Characters dora, 9 of Dots makes 1 of Dots dora, and the winds and dragons loop.

Fu符

Minipoints for how a hand is built: triplets, honor pairs, closed ron, awkward waits. Rounded up to 10. See counting fu.

Furiten振聴

When one of your winning tiles is in your own discard pile, or you passed on a winning discard, you can't win by ron, only by tsumo. The most common beginner trap. See the rules.

Genbutsu現物

A 100% safe tile against a player: one that is already in their discard pile. Thanks to furiten, they can't ron it.

Han翻

The main unit of a hand's value. Each yaku and dora is worth han; every extra han roughly doubles the score. See scoring.

Hanchan半荘

A full game: the East round and the South round, at least eight hands. Mahjong Sushi's "East + South" game.

Haneman跳満

The limit for 6–7 han: 12,000 points (18,000 for the dealer).

Honba本場

Repeat counters. Each one adds 300 points to the next win. They build up when the dealer keeps the seat or a hand is drawn.

Honors字牌 jihai

The winds and dragons. They can't make sequences. See tiles.

Iishanten一向聴

One tile away from tenpai.

Ippatsu一発

Winning within one go-around of declaring riichi, before any call. 1 han.

Kakan加槓

An added kan: putting the fourth tile onto a pon you already called. Also shouminkan. Can be robbed by chankan.

Kan槓

Four of a kind. Counts as one set, earns a replacement tile from the dead wall and reveals a new dora indicator.

Kanchan嵌張

A middle wait: 4 of Dots6 of Dots waiting on 5 of Dots. Only 4 tiles can complete it, and it adds 2 fu.

Kazoe yakuman数え役満

A counted yakuman: 13 or more han from ordinary yaku and dora.

Kuikae喰い替え

Swap-calling: calling a tile and then discarding the same tile (or the other end of the sequence). Not allowed in riichi rules.

Kuitan喰いタン

Open tanyao: all-simples after calling. Allowed in Mahjong Soul and Mahjong Sushi.

Mangan満貫

The first limit hand: 5 han (or 4 han 40+ fu, 3 han 70+ fu). 8,000 points, 12,000 for the dealer.

Menzen門前

A closed hand: no chi, pon or open kan. Needed for riichi, pinfu, menzen tsumo and several other yaku.

Minkou明刻

An open triplet, made with pon (or completed by a ron).

Nakashi / Naki鳴き

Calling tiles (chi, pon, kan). A hand with calls is open.

Nanikiru何切る

Literally "what do you cut?": a discard puzzle. Try today's in the daily puzzle.

Noten不聴

Not tenpai when the wall runs out. Noten players pay tenpai players a total of 3,000 points.

Oorasuオーラス

The very last hand of the game, where placement matters more than points.

Penchan辺張

An edge wait: 1 of Bamboo2 of Bamboo waiting only on 3 of Bamboo, or 8 of Bamboo9 of Bamboo on 7 of Bamboo. Adds 2 fu.

Pon碰

Calling any player's discard to complete a triplet. Takes priority over chi. Opens your hand.

Renchan連荘

The dealer keeping the seat for another hand, after winning or being tenpai at a draw.

Riichi立直

Declaring a closed ready hand with a 1,000-point bet. 1 han, and the game's namesake.

Rinshan嶺上

The replacement tile drawn from the dead wall after a kan. Winning on it is rinshan kaihou.

Ron栄和

Winning on another player's discard. The discarder pays the whole hand.

Ryanmen両面

The best wait: an open-ended pair of tiles like 4 of Characters5 of Characters waiting on 3 of Characters6 of Characters. Up to 8 winning tiles.

Sanma三麻

Three-player mahjong, played without the 2–8 of characters. Mahjong Sushi plays four-player.

Shanpon双碰

A double-pair wait: 5 of Dots5 of Dots9 of Bamboo9 of Bamboo waiting on either to become a triplet.

Shanten向聴

How many tiles you are from tenpai. 2-shanten means two useful draws to be ready. See tile efficiency.

Simples中張牌 chunchanpai

The 2 through 8 of each suit.

Suji筋

Tiles three apart (1-4-7, 2-5-8, 3-6-9). If a player discarded a 4, the 1 and 7 can't complete a two-sided wait for them, which makes suji a key defensive read.

Tanki単騎

A pair wait: holding a single tile and waiting for its match. Adds 2 fu.

Tenpai聴牌

Ready: one tile away from a complete hand. Being tenpai at the draw earns points from noten players.

Terminals老頭牌

The 1s and 9s of each suit.

Tobi飛び

Busting: a player dropping below zero points, which ends the game at once.

Tonpuusen東風戦

An East-only game: four or more hands. Mahjong Sushi's quick game.

Tsumo自摸

Winning on a tile you drew yourself. Everyone pays a share. With a closed hand it's also a yaku: menzen tsumo.

Ukeire受け入れ

The number of tiles that improve your hand (lower its shanten). More ukeire means faster hands.

Umaウマ

Placement bonus at the end of the game: +15 / +5 / −5 / −15 in Mahjong Soul rules.

Ura dora裏ドラ

Hidden dora under the indicators, revealed only for a riichi winner. See ura dora.

Wall山 yama

The tiles stacked face down that everyone draws from. The last 14 form the dead wall.

Yaku役

A scoring pattern. A hand needs at least one to win. See the yaku list.

Yakuhai役牌

Value tiles: dragons, your seat wind and the round wind. A triplet of any is a 1 han yaku.

Yakuman役満

Limit hands like thirteen orphans or four concealed triplets: 32,000 points, 48,000 for the dealer.

Learn the words by playing

Mahjong Sushi explains each one the first time it comes up at the table: furiten, riichi, dora and the rest.

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